Category: Einarr Stigandersen

  • 14.21 – Fire and Ice

    14.21 – Fire and Ice

    The monstrosity croaked, loud enough to make Einarr’s ears ring. It had been the right call to leave Hrug above – indeed, it had been by far the best way to signal the fleet – but Einarr was not half the sorcerer the mute was. His men leapt at the winged blob again. He heard […]

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  • 14.20 – On Land and Sea

    14.20 – On Land and Sea

    Stigander lowered his glass and sighed. The fortress was burning, and he hadn’t seen a signal yet. That was very shortly going to become moot, however, judging by the commotion on the docks. At least the blockade was already set up. He didn’t even look over his shoulder before he gave the order, certain that […]

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  • 14.19 – Ambush

    14.19 – Ambush

    The five men hurried through the fortress town at Troa’s lead, keeping to small side streets and alleys as much as they could. Still, they could not avoid all combat, and they were not the only team that ran into trouble, based on the sound of things. The clang of battle could be distantly heard […]

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  • 14.18 – Spear and Shield

    14.18 – Spear and Shield

    The knight drew back his spear and lowered himself into a guard mirroring Einarr’s. “How dare you!” “What, don’t believe me? I’ll prove it with steel.” Einarr could see the madness in his opponent’s eyes now. If he pushed any harder, he might go over the edge – and really, who would want that? He […]

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  • 14.17 – Talon Knights

    14.17 – Talon Knights

    Jorir shouldered his way forward as Einarr slipped back into the open space behind their line. I wonder how the other teams are getting on? He shook his head: there was no way to find out, and he had more important matters to hand. In one smooth motion he slid Sinmora back into her sheath […]

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  • 14.16 – Infiltration

    14.16 – Infiltration

    After three days of sneaking and scouting and planning, Troa reported that the rest of the fleet had been spotted off the southern coast. That meant two things: there was only so much time before the Squiddies moved, and they needed to move first. At dawn on the fourth day since they abandoned their initial […]

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  • 14.15 – Broken Camp

    14.15 – Broken Camp

    When dawn broke, the water outside their little cove roiled, as though it were teeming with something just beneath the surface. Almost certainly something horrific, under the circumstances. There would be no getting a small boat through, and while they might be able to get one ship through, the cost was far steeper than either […]

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  • 14.14 – Hidden Fortress

    14.14 – Hidden Fortress

    Einarr staggered to his feet, trying desperately to catch his breath. Thankfully, the others seemed to have the cat well in hand – for now, anyway. He watched as they ducked and weaved around the creature, taking their shots as they came. Thankfully, too, Sinmora had done more than just devour its double. It was […]

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  • 14.13 – Misdirection

    14.13 – Misdirection

    Hastily, they reformed into a circle. A single giant cat was bad enough, especially since they could count on it being corrupted. But two? “They must be mates,” Troa gasped as he ducked a tentacle. “You think?” Thjofgrir cut at the tentacle as it withdrew, with no apparent effect. “Otherwise they’d be fighting each other, […]

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  • 14.12 – Night Tracking

    14.12 – Night Tracking

    Along the shore of the inlet stood a grove of trees that hung out over the water. To its left, a stretch of sand glowed in the moonlight: they could hardly ask for a better location to go ashore and conceal the boats. Once the Heidrun and the Lúmskulf were camouflaged by the trees, the […]

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