Tag: rune magic

  • 14.33 – Shattered

    14.33 – Shattered

    As one, the six men rushed for the flesh puppet that had been the high priest of the demigod. In rapid succession their blades slashed through his body, and the flesh puppet fell to the vines beneath their feet, in enough pieces that it was hard to tell he had once been human. The energy…

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  • 14.31 – Incision

    14.31 – Incision

    The sound of a great bell reverberated around the temple of Malùnion, loud enough that Einarr would have covered his ears if he hadn’t been holding on to Sinmora’s hilt for dear life. Einarr had no idea what this was going to do, but he already knew Sinmora was not going to devour the working…

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  • 14.30 – Bloodroot

    14.30 – Bloodroot

    Einarr set his mouth as he watched the vines twine over Thjofgrir’s still form. How long had he been Kaldr’s Mate? Likely not as long as Bardr had served Father, but certainly many years more than Jorir had served Einarr. That would be a hard blow for Kaldr and for their ship. He had no…

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  • 14.29 – Alfenring

    14.29 – Alfenring

    Eydri, thank the gods, had seen at a glance the situation and kept herself within a few steps of the door. The acoustics in this room proved to be excellent, so while that would not help anyone who required healing it would take some of the pressure off the others. Hrug moved in an arc…

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  • 14.24 – Press the Advantage

    14.24 – Press the Advantage

    Einarr ignored the throbbing in his temples as the last of his men gathered together around the now-silent tower. They had lost two or three handfulls of men out of the crews of two ships – more than Einarr liked, after his years wandering, but acceptable under the circumstances. The arrows had ceased to fall…

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  • 14.23 – Breathing Space

    14.23 – Breathing Space

    The fiery arrow was not, by itself, enough to finish off the abomination, but the way that fire spread over its body Einarr didn’t think it would last much longer, and its flailing was very shortly going to put his team in danger. He raised his voice and cupped a hand to his mouth. “Jorir!…

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  • 14.21 – Fire and Ice

    14.21 – Fire and Ice

    The monstrosity croaked, loud enough to make Einarr’s ears ring. It had been the right call to leave Hrug above – indeed, it had been by far the best way to signal the fleet – but Einarr was not half the sorcerer the mute was. His men leapt at the winged blob again. He heard…

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  • 14.20 – On Land and Sea

    14.20 – On Land and Sea

    Stigander lowered his glass and sighed. The fortress was burning, and he hadn’t seen a signal yet. That was very shortly going to become moot, however, judging by the commotion on the docks. At least the blockade was already set up. He didn’t even look over his shoulder before he gave the order, certain that…

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  • 14.16 – Infiltration

    14.16 – Infiltration

    After three days of sneaking and scouting and planning, Troa reported that the rest of the fleet had been spotted off the southern coast. That meant two things: there was only so much time before the Squiddies moved, and they needed to move first. At dawn on the fourth day since they abandoned their initial…

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  • 14.14 – Hidden Fortress

    14.14 – Hidden Fortress

    Einarr staggered to his feet, trying desperately to catch his breath. Thankfully, the others seemed to have the cat well in hand – for now, anyway. He watched as they ducked and weaved around the creature, taking their shots as they came. Thankfully, too, Sinmora had done more than just devour its double. It was…

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