Tag: runes

  • 14.23 – Breathing Space

    14.23 – Breathing Space

    The fiery arrow was not, by itself, enough to finish off the abomination, but the way that fire spread over its body Einarr didn’t think it would last much longer, and its flailing was very shortly going to put his team in danger. He raised his voice and cupped a hand to his mouth. “Jorir!…

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  • 14.21 – Fire and Ice

    14.21 – Fire and Ice

    The monstrosity croaked, loud enough to make Einarr’s ears ring. It had been the right call to leave Hrug above – indeed, it had been by far the best way to signal the fleet – but Einarr was not half the sorcerer the mute was. His men leapt at the winged blob again. He heard…

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  • 13.13 – Falling Scales

    13.13 – Falling Scales

    Jorir jumped back, away from the latest strike of the snake’s jaws. Flames licked around its body from inside the temple, and the smoke in the room was thick and cloying. Even if it hadn’t been corrupted it would have been giving them issues. As it was, he was beginning to feel a little queasy.…

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  • 12.25 – Bestiary

    12.25 – Bestiary

    Einarr hurried his crew along as best he could, but Thjofgrir’s injury was going to be an issue until Runa’s song had a chance to do its work. The beast – whatever it was – would still be slowed somewhat by the rubble in the way, but they couldn’t exactly move full speed right now,…

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  • 12.21 – Interference

    12.21 – Interference

    Kaldr took up position just inside the circle of warm air, surprised at himself for his easy agreement. Nothing he said was false, and his clothes seemed to be growing drier by the second. Only, he felt none of his usual apprehension about sorcery. Indeed, primarily what he felt was the comfort of a thick…

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  • 12.20 – Freezing

    12.20 – Freezing

    For a moment Naudrek merely floated, a pained expression on his face, but he did not let go his air, and after a moment he swam on. Then a blast of even colder water slammed into Einarr’s side. Thanks to the moment’s warning from Naudrek, he was able to keep Runa from slamming bodily into…

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  • 12.13 – Rune Wards

    12.13 – Rune Wards

    Abruptly, Kaldr gave a violent shake of his head. “No. None of these. There’s something we’re missing – there has to be.” “Why’s that?” Thjofgrir asked without looking up from the lines of runes on the floor. “Because the dwarves use these tunnels. There has to be another door, one that’s hard to find if…

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  • 12.12 – The Vestibule

    12.12 – The Vestibule

    Einarr raised the chisel to the wall and gently tapped it with the hilt of his belt knife. As he drew the vertical line he focused on the defensive aspects of the rune. “We seek” tap “A dvergr friend” tap tap “Who is lost” tap. “We come,” he said, starting on the outward angle, “to…

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  • 12.11 – Door to Myrkheim

    12.11 – Door to Myrkheim

    The three of them stood in front of what was very plainly a magical gateway, wondering how they’d missed it until they were right on top of it. Each stone of the arch was carved with a single rune, which glowed faintly. Beside the door, written in Imperial script, was a small plaque, with a…

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