Einarr stumbled through the door, blinking at the flash of light that had momentarily blinded him. Frowning, he looked about the room to see that it was filled with… not really statues, they weren’t solid enough for that, but more images of people he knew, all frozen in place in poses that spoke of daily life. There was Father, looking as though he was exhorting his crew, there Runa bent over a tafl board, there Jorir behind an anvil. Jarl Hroaldr sat tall in his throne, leaning forward as though passing judgement, while Erik and Sivid sat dicing. He furrowed his brow: this was rather eerie, but he was not at all certain what he was intended to do here, and there did not seem to be any doors.
Well. Perhaps a closer examination of the room would reveal the trick of it. Einarr wound his way through the ephemeral images of his friends and family, searching for some bit of writing on wall or floor that would point him in the right direction. Finally he came to the center of the room, where stood a broad pedestal, nearly waist-high. In the center of this pedestal, a good five paces away from the edge, an open book rested on a stand. My only hint, and it’s bound to be in runes. With a sigh, he climbed up onto the pedestal and walked toward the book.
Einarr’s skin prickled as he approached the book: it seemed to almost crackle with the magic of the gods. If that was any measure, this book would dwarf the Isinntog in power. He stepped up to the stand and rested his hands on the edges before looking down.
The page it was opened to was covered in runes, but as he stood blinking at the page he saw the Imperial script appear between the lines. Halfway down the first page, he looked over his shoulder, but still saw only the unmoving images of people he knew. The book. It’s describing what I’m doing right now. How…?
Out of curiosity, he tried to turn the page forward, but it was stuck. With a shrug, he flipped backwards. Everything was described in exacting detail – their journey to the Tower, the memory chambers, Erik and Irding’s victory over a stenjätte (there was a stenjätte in the tower?), and Jorir and Runa’s victory in a game of tafl.
Unnerved, Einarr took another lap around the room, looking for any other clue as to how he would escape – or who might be working such a spell on the book. Eventually, his feet brought him back to the book in the center of the room. The text from before was gone. Instead, in the center of one page, were these lines:
Prince of virtues inspirer of men
Remember your burden shared among many
Reorder your thoughts aid also your friends
And open the path
It was doggerel, not what he expected of Wotan at all… but perhaps a raven familiar cannot quite appreciate poetry the same way? Whatever the case, it was the closest thing to a clue he had found.
The room was filled with images of the people in his life, and he could not honestly say that among those his eye was drawn to he was more imposed upon than imposing. Runa, perhaps, and he thought it balanced with the Jarl and with Jorir… but Einarr knew better than to think his father wanted to reclaim Breidelstein for his own benefit. And how many men on the crew helped him because they liked him, and how many because he was Stigander’s son?
Einarr shook his head. If that was true, then there must be some pattern among the images standing in the room that would let him open the door. First, he would attempt to put the images in some semblance of order.
Contrary to appearances, they were solid statues, although they moved with relative ease once he rocked them out of the depressions they sat in. He would start, he decided, by arranging them according to how he knew them – from the ship, from Kjell, and so on.
Some of the statues, he quickly discovered, were far heavier than others, even relative to their size. The Jarl, for example, was beyond his strength to budge, and his father moved only with great difficulty. He frowned: why could he move Erik and Sivid – who, interestingly, were all in one piece – with ease, but not Father and not Jarl Hroaldr?
As he braced himself again to shove his father’s statue out of its depression, he happened to look down. In the floor, a shallow groove ran between those two statues. Of course: Jarl Hroaldr was Father’s childhood friend, and this was something to do with relationships. He stopped trying to move the statue of his father: that friendship was too important to all three of them, and likely Runa besides.
Then he stopped in his tracks. If that was the case, that meant there would be something connecting to the Jarl’s statue to mark where Runa’s was supposed to go. And, given Einarr’s relationship to Runa, very likely there would be a connection to Stigander, as well. He went in search of Runa’s statue, which had been moved up against a wall early in his sorting attempt.
When he returned with it, however, he saw that there were two possible places that could be intended for Runa – and if he got one in a valid spot that was still wrong, he didn’t know if he could move it again. Runa, then, he left, and then went in search of a statue of Trabbi or Captain Kragnir of the Skudbrun. This was beginning to make sense, but if he didn’t want to be trapped in here forever he needed to get on it. Even the light statues weren’t precisely easy to move, after all.
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