“I’ve got good news and I’ve got bad news,” Einarr said when the crews were assembled on the deck of the Vidofnir. “The bad news, some of you already know. This is definitely a stronghold for some sort of cult, and it seems like a well-established one.”
He and Sivid had managed to slip back past the gate guards by causing a minor commotion on the far side of the market and disappearing back into the crowd. It had only bought them a moment, but a moment was all they needed. They had been the last pair to arrive: most of the other pairs had remained outside the walls, and those that had not ventured nowhere near the center of the circle.
“The good news is, I’m afraid, qualified. You see, we found her…”
The assembled Vidofnings and Brunnings were subdued as they waited for the promised qualifier. Sivid sat on the railing behind him, having graciously allowed Einarr to make the announcement.
“…In the dungeon of the keep. Healthy, by the sound of things, at least so far, but locked in the dungeon in the center of the hold. …And in slipping out, we were nearly discovered. At the very least they will know that outsiders have broken in to the dungeon stair.”
A grumbling rose among the gathered crews. The expressions of many of the men of the Skudbrun matched Einarr’s mood. Among the Vidofnings, only Stigander’s came close. These were the men who agreed both that the rescue must happen and that there were no good options.
Stigander stepped forward into the area cleared around Einarr and Sivid. “So this is where we stand. The Grendel doesn’t seem to be in port now, so we can focus our attention on the young Lady. Two ships hardly seems sufficient to take on the hold in a straight-up fight, so let’s not waste our time thinking about it. When dinner rolls around, I want ideas.”
Captain Kragnir snorted and shook his head but said nothing. Stigander may not run an orthodox ship, but he did run an effective one.
“We won’t be able to hide back here forever, people. Move!”
That sounded more like a captain to the Brunnings. The men scattered in groups of two and three.
Dark thoughts of cowardice floated through Einarr’s mind as he stood once more on the dock, his hood pulled up over his face. Had Sivid not stopped him, they could have had Runa aboard with this island behind them already. What good had reporting in done them? It meant there were now five warriors instead of two who would have to sneak into the dungeon, and three besides who would try to sabotage the walls. Two would have been sufficient that afternoon.
He shook his head. That’s not fair to Sivid, and you know it.
Jorir stood beside him on the deck this time. Sivid was going, too, of course – he knew how to operate the lock. From the Skudbrun, Barri was along while Trabbi awaited, sour-faced, on deck. The skills of a fisherman were not what would be needed tonight. Rounding out their party was Bollinn, Captain Kragnir’s first mate. Hair as blond as Stigander’s glinted out from under the hood which could not quite hide his hooked nose no matter how far forward he pulled it. Einarr had met the man only a few times, but he always came across as a capable sort.
The three men of the distraction should be off the pier and climbing towards the wall, now. It was time to go. Einarr strode down the pier as though he belonged there, impatience hastening his steps. Sivid was right behind him, followed in short order by the rest of their team. All was quiet until they approached the gateless face of the wall nearest the port.
From the top of the wall, warm yellow light sprang into existence as someone lit one of the spear throwers on fire. Cries of alarm drifted down towards them, but Einarr was already running up the road toward the gate. Their window wouldn’t last long.
The market gate stood ajar and unguarded, evidently forgotten for the moment because of the chaos within. Get in and get out – don’t get stuck fighting on the walls, men. Erik and Arring were both up there, and neither was a man the Vidofnir could afford to lose. Of course, he had insisted on being the head of the spear for the infiltration, so did he really have room to complain about the Brunnings not pulling their weight?
The market inside was not alight, but it was thoroughly overturned. Einarr and his entourage – bodyguards? A snide corner of his mind supplied idly – barely slowed as they hurdled overturned barrels and crates to get past the market and into the back streets of the circle fortress.
Once they were away from the commotion at the walls the city felt oddly quiet. Einarr shrugged; the feeling pricked between his shoulders, but if it meant less fighting to do then so much the better. Bollinn’s hood had fallen back as they raced through the market – unfortunate, that. He reached up to tug his back into place and realized that it, too, no longer covered his head. Well.
With a sigh of annoyance he gave it up and picked up his pace. Five men loped through the nearly deserted streets under the eerie purple glow of the local lanterns. Einarr did not slow until they neared the wide open area about the keep itself. This time, rather than being an apparent class of some sort, the field was filled with the armored figures of warriors.
Einarr cursed under his breath. “Looks like the distraction only half worked.”
“Let’s see how things look by the dungeon entrance before we do something desperate, eh?” Sivid answered, his voice low but somehow amused. At what, Einarr could not guess.
He looked at the gambler for a long moment before shaking it off. “Right. Back we go.”
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2 responses to “4.10 – Strike Team”
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