Tag: runes

  • 7.34 – Master’s Prerogative

    7.34 – Master’s Prerogative

    Three days later, Einarr was buoyant when he caught his first glimpse of the easternmost farm of the village. He had returned from a quest, and for the first time since Jarl Hroaldr had sent him to rob the jotün he actually felt richer for the victory. There was, after all, no-one to bury this…

    Read More

  • 7.29 – The Pewter Pot

    7.29 – The Pewter Pot

    Einarr stood before what was unmistakeably the public hall from the vision, glad to have found it but wishing he had found it some other way. He shuddered: the man may as well have been a snake on two legs, the way menace and charm both seemed to hang about his head like a miasma.…

    Read More

  • 7.26 – Wisdom of Runes

    7.26 – Wisdom of Runes

    Einarr rode out from the young new Jarl’s Hall as light was just beginning to touch the sky. He’d have left immediately, but riding in the middle of the night, unrested, with a likely still-frightened horse seemed an excellent way to break his neck. So, he waited. Shame burned in his mind, as hot as…

    Read More

  • 7.21 – Divination

    7.21 – Divination

    The divination ritual was to be held in the selfsame temple that had housed the Shroud for so long, down in the very vault that had imprisoned it until Sinmora had eaten the magic out of nowhere. I wonder what Vali would have to say about that? Einarr shook his head, casting off the idle…

    Read More

  • 7.17 – Practical Magic

    7.17 – Practical Magic

    Einarr’s head swam, although he could feel the hard ground beneath it. The crackle of a nearby campfire was unmistakeable. The last thing he remembered was etching an ᚱ into some birch bark to keep for later use. What… happened? Where am I? He blinked, and at first all he saw was a brownish blur.…

    Read More

  • 7.16 – Runestones

    7.16 – Runestones

    In the middle of the night, Einarr was awakened by an idea. The keepers of the lodge might not think too highly of him for learning the runes, but Einarr had known very few who would refuse magical aid outright. Besides, he hadn’t practiced since he left the village. Quietly, although he thought it unlikely…

    Read More

  • 7.12 – Broken Cage

    7.12 – Broken Cage

    The thief’s fiery sword, flaming no longer, fell to the floor with a clatter as the man backed towards the cellar ladder. The man’s eyes were wide, and it was like he couldn’t tell what was most horrifying. Einarr, though, was too stunned to pursue. Sinmora still shone with the magic it had stolen… from……

    Read More

  • 7.11 – Rematch

    7.11 – Rematch

    Einarr blinked back to consciousness with the faces of Melja and Mira staring down at him and a strange tingling on his forehead and shield arm. He knit his brow. “What happened?” “The fool has gone to free the Shroud!” Melja’s voice was husky, as though from shouting. “Our runes had no effect. At this…

    Read More

  • 7.10 – Wards

    7.10 – Wards

    “Mind your step,” Melja warned as he entered the room. The warning was well-taken. At first glance it seemed as though every surface of the chamber was covered in gently glowing runes in baffling configurations. Einarr stopped in his tracks, scanning the room. Gradually, the overwhelming formations resolved themselves into more recognizeable, if not comprehensible,…

    Read More

  • 7.4 – Farewells

    7.4 – Farewells

    With some reluctance, the Matrons of the Conclave invited in the alfr calling himself ‘friend’ to sit in their hall and discuss the matter. They were very specific as to the terms of the invitation – so much so that Einarr questioned Saetild’s assertion that he was merely a good-natured pest. There was a comfortable…

    Read More