The divination ritual was to be held in the selfsame temple that had housed the Shroud for so long, down in the very vault that had imprisoned it until Sinmora had eaten the magic out of nowhere. I wonder what Vali would have to say about that?
Einarr shook his head, casting off the idle thought. Something about returning to the vault had his stomach doing somersaults, and his mind was just as unsettled. Vali, of course, was half a world away (so far as Einarr knew), on a ship whose adventures should be far tamer and more profitable for Einarr’s absence.
Meanwhile, he had an all-consuming burial cloth floating about the island, seemingly at random – provided it hadn’t yet found a way off the island. That it would was taken as a given by the alfs, although with its tattered end Einarr hoped that would be more difficult than otherwise.
He blinked, refocusing on the trail ahead of him. Melja and Mira led Einarr and a handful of villagers to the temple. The weather, as it always seemed to be, was fair. Are we in Imperial waters, or just near them? Another idle thought flitted up, trying to distract him from the task at hand. Knowing he was nervous didn’t help, though, nor did the knowledge that there was nothing to be nervous about at this stage. All that would happen here is a runic divination to locate the Shroud. After that, it was up to him. Melja had made that perfectly clear.
Finally, the air ahead lightened and he saw the broad clearing and the high wooden walls of the temple. His stomach flopped once more, and then Einarr felt his composure returning. This would be no harder than any other challenge he had faced this summer, and possibly easier than some. He wasn’t going up against creatures with corrupted blood this time, after all. Just a piece of cloth animated by some strange, malignant will.
The vault appeared exactly as it had the last time Einarr had descended those steps, save only that the icy blue glow of the ward runes had been replaced by a new rune matrix. This one was not yet active, his eyes told him even if his rudimentary training had not. They all entered the vault and spread out to stand where Melja and his wife directed.
Once they were all spread about the room, Melja stepped carefully into the center of the matrix and placed the scrap of cloth at his feet. He then moved to take his place between Mira and Einarr in their seven fixed points on the outer circle.
Einarr had seen, once or twice when he was new to the Vidofnir, the casting of the runes by street corner fortune-tellers. The patron (or mark, as Father always called them) asked his question, and the fortune teller (charlatan) would cast sticks or dice down before him and read the answer from those.
What Melja performed in that vault was similar only in that both involved the use of runes. He spoke a word in what Einarr thought was the high elven tongue, and as one the runes began to glow with a pale golden light.
Everyone grew still, although he would not have said they moved before. Melja continued to speak in the strange incomprehensible tongue of the ljosalfs, and while Einarr could not understand the words he felt he did not need to. Indeed, he felt rather curiously detached, as though he were watching the ritual as an outside observer.
A mist seemed to rise up in the center of the room, in a column about the scrap of cloth, and in that mist an image appeared.
A chieftan’s seat in his hall appeared, empty. A thick bearskin rug was spread across the floor, and the cloth spread over the chair was crimson. Einarr’s throat clenched: it had already gotten the chieftan: was it going for the boy, now, too?
No. Skirts drifted into view, and the smiling face of a middle-aged woman and Einarr’s throat cleared. But I thought the boy’s mother was on the hunting trip with them?
The image faded, only to be replaced. No lord’s hall here: instead, it was a public hall like those Sivid favored. Einarr could almost smell the salt in the air, and feel the pounding of feet in the hallingdanse, though once again he saw no-one in the image itself. One of the rugs on the ground, though soiled, was the diaphanous crimson of the Shroud. The sound of a golden bell rang out, and then that image too faded from view.
The mist grew darker and blue, and in that blueness appeared the black of a boat at night. Despite the lighting, though, Einarr could see two things about the boat: its crimson sail, and the bear’s head carved on its prow. The image faded, and the mist dispersed.
Einarr and the elves in the circle looked about at each other, blinking in the sudden return to the present. Melja looked up and met Einarr’s eyes.
“Three chances you will have. The Shroud’s next target is the young Armad’s aunt, the regent Hridi in their Hall outside Eskiborg. She is power-hungry and often vicious, but the boy will likely take her death hard at this time. Especially if she, too, falls to the Shroud.”
Einarr nodded slowly. He, too, would much rather not let it take anyone else. Still, though, the port was a not insignificant distance. How long did he have?
“If you fail there,” Melja continued. “It will then make its way into Eskiborg. I’m afraid I’m not familiar enough with the city to know which public hall that was, but I suspect the golden bell we heard to be a clue… If it makes it to the city…”
That was Einarr’s concern, as well. “You all assume it is looking for a way off the island. But if it’s in the city, will it still kill until it takes a boat?”
“Likely yes. I could not tell you if its target at the hall will be for death or for passage, but your final chance will be on that boat.”
“The one with the bear’s head. I wish I could have seen it in better light, but I know what to look for.”
“Good. Then go. And gods be with you.”
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One response to “7.21 – Divination”
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